SYS.05 // R&D LABORATORY
EXPERIMENTAL GRAPHICS · PARALLEL NETCODE · SPATIAL ALGORITHMS
Stress test evaluating 1.5 million particles simulated in WebGPU compute shaders. Calculates 3D curl noise and velocity advection fields in under 0.86ms per frame.
A multi-threaded Web Worker implementation of the Dual Contouring algorithm. Preserves sharp mechanical creases and geometric features while generating continuous isosurfaces.
Stereoscopic single-pass multiview rendering pipeline integrated with eye-tracking gaze vectors. Concentrates GPU shading power in the foveal region for high-density spatial displays.
Authoritative network state extrapolation evaluating Hermite quaternion interpolation. Eliminates visual stutter and rotational snapping during simulated 80ms packet bursts.
A deterministic 4-wheel vehicle suspension solver compiled from C++ to WebAssembly with 128-bit SIMD vector intrinsics. Resolves multi-surface friction in under 0.4ms.
GPU compute shader that slices the camera frustum into a 3D AABB grid (16x16x24 tiles) to evaluate up to 512 dynamic point lights with minimal draw overhead.
[R&D PROTOTYPE] Investigating automated pipeline to bake 3D Gaussian splat radiance fields into compressed Draco polygonal meshes with baked spherical harmonics.