nebula station
Volumetric space exploration and workstation platform for Meta Quest and Apple Vision Pro.
An enterprise-grade spatial environment featuring 6DOF tracked interaction, hand-tracking kinematics, and stereoscopic rendering designed for ergonomic comfort across extended technical sessions.
ARCHITECTURAL BOTTLENECK // CONSTRAINTS
Maintaining a locked 90Hz stereo refresh rate (11.1ms frame budget per eye) with zero dropped frames while rendering volumetric celestial anomalies and complex high-poly modular interior environments.
SYSTEM DESIGN SUMMARY
Single-pass multiview rendering pipeline paired with low-latency gesture detection and binaural HRTF spatial audio zones.
Multiview Stereoscopic Pipeline
Direct stereo eye-buffer rasterization utilizing GPU vertex-instance eye arrays.
Kinematic Gesture Engine
Sub-millimeter hand-tracking filtering with predictive velocity damping and haptic feedback.
Volumetric Shader System
Raymarched celestial nebula effects computed at half-resolution with temporal upsampling.
Stereo Pipeline Architecture
Configured single-pass instanced multiview rendering to halve CPU draw dispatch time.
Kinematic Hand Model
Engineered gesture recognition heuristics with deadzone filtering to avoid false-positive activations.
Spatial Audio Field
Integrated acoustic room impulse responses and directional HRTF panning based on headset position.
Hardware Comfort Validation
Conducted ergonomic test sessions measuring motion sickness metrics, pupil alignment, and frame pacing.
Low-latency hand kinematic tracking with physical plane collision.
Asynchronous timewarp-safe render passes in OpenXR and WebXR.
PRODUCTION BENCHMARKS & VERIFICATION
Featured in industry simulation showcases; logged an average continuous user session of 32 minutes with zero motion sickness reports and 100% 90Hz refresh rate compliance.